During the buildup to launch of The Division, Ubisoft challenged Modop to create a wide range of social media assets for Twitter, Facebook, and Instagram.
What I did: I designed a multitude of Division social media assets leading up to launch and in the post-launch window. Using Photoshop, in-game capture tools, After Effects, and Premier, I worked with an editor to cut clips from trailers, capture video from the game, and create compelling assets from these shots.
I also helped drive the direction of these assets, putting together pitch decks for the individual series and writing copy for many.