Ubisoft approached Modop to build a feature rich onboarding platform for The Division's Beta launch. We took that assignment one step further and created a robust lore-building website to help players dive into the game's world and explore life as an Agent.
Users took tests and unlocked unique rewards that would tease bits of the game, such as character dossiers, weapon loadouts, and enemy faction intel.
What I did: I helped develop the original content for this project, built the pitch, and then helped design, animate, and write copy for the final project. This project was particularly interesting because of the ever evolving nature of the game and we were quick to react to what fans were most curious about.