In 2024, Amazon Games undertook a massive project to update and future-proof New World for new and old audiences alike, adding in a massive list of quality-of-life features and additional content, including the game’s first raid.
I was in charge of adapting important narrative boss fights from open world encounters into instanced, single player content. This necessitated reworking our boss encounter logic and marrying our heavily scripted dungeon content to our organic open world narrative encounters.
For Medea, I rebuilt the encounter from the ground up, redesigning the arena to function like our dungeon boss rooms with locking doors and ‘safe zones’ where both the boss and player cannot interact.
These design changes were then adapted to multiple other narrative encounters, making sure to catalogue and document my process for fellow level designers and the cinematics team.