Ubisoft had already been working with Modop for several years, but in late 2015 they began looking for exciting new avenues to advertise their newest franchise: The Division. Though we had already begun development on the Agent Intel teaser site, they wanted a new multimedia approach to the game's marketing. In fact, they wanted a concept that would tie directly into the game's weekly missions and assignments.
Operation ISAC solved a common issue that many MMOs have in regards to endgame weekly content. We wanted to give context to these missions by developing a side story that progressed beyond the main game's narrative. 24 3-minute episodes were produced, leaning heavily on live action and motion graphics to tell the story of Simon, a lone Agent, trapped within the confines of an ISAC computer system node.
What I did: I was one of the lead creatives during the pre-production process of the series. I helped shape the core narrative, as well as played a key role in creating the general aesthetic for the series. Once we hit post production, I designed many of the VFX shots and, along with the other designers, created a suite of animation templates to be used throughout the series. From title sequences to mission briefings, there is little that I didn't touch in the post-process of this series.